![]() All four games are 3D platformers at their core but encouraged stealthy play as you’ll need to do things like avoid guards, pick their pockets and make your way through laser grids – the first is arguably the best of the bunch and offers the purest sneaking experience, but they’re all worth checking out. Offering a completely different take compared to other stealth games, but equally successful, is the Sly Cooper series – consisting of the Sly Trilogy and Sly Cooper: Thieves in Time. Switching up the gameplay to more of a metroidvania with a heavier emphasis on stealth takedowns than before it was a unique proposition which offered a fun experience – but its shared development with the 3DS was evident leaving a title which didn’t make the most of the console it was running on. If you’re looking for something closer to the home console Arkham games, you could try The Amazing Spider-Man which has plenty of optional stealth for its indoor sections. Speaking of turning open-world 3D stealth games into 2D handheld counterparts, another series which did this on Vita was Batman with Batman Arkham Origins: Blackgate. ![]() It was one of the big holiday titles for 2012 and was sold alongside a limited edition console – ensuring that it sold well enough despite reviews commenting on its cut-back features and technical shortcomings. It was enough of a success for the company to release Assassin’s Creed Chronicles on the handheld a few years later, which introduced a 2D take on the formula to mixed results. ![]() Vita’s other tentpole AAA stealth release was Assassin’s Creed III: Liberation, a bespoke entry in Ubisoft’s epic open-world saga designed specifically for Vita that had you hiding on rooftops and silently assassinating targets on the go. Including elements such as cones of vision and corner-peaking as well as using sound as a hook to allow you to sneak past guards, it received a similarly positive critical reception (and a limited physical release through Limited Run Games for those who like collecting hard copies!) The stealth elements are incredibly well-developed, allowing you to cling to walls, camouflage to hide in tall grass and take down foes silently – in fact you can even go for a no-kill run in both titles! It received very positive reviews from critics, who commented on the extremely solid porting job (although many were disappointed that Peace Walker wasn’t included making it an incomplete package).ĭespite its resounding sales success, few games have attempted to copy the style of Metal Gear Solid aside from spoofs like Never Stop Sneakin’ (aside from Konami’s own Nisekoi Yomeiri?!, a visual novel with a few stealth elements thrown in). One title that did attempt it is Volume , an ambitious indie from Mike Bithell (famous for Thomas Was Alone) that apes the formula of the PS1 title Metal Gear Solid: VR Missions. Both were ported to Vita in the Metal Gear Solid HD Collection in 2012, which provided a fantastic way to play them on the go.īased on the expanded versions of each ( Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence respectively), the games followed the further adventures of Solid Snake (and Big Boss) in the increasingly-convoluted storyline about patriot control and individual freedom. In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward although it still has somewhat limited appeal – thankfully, Vita has a healthy selection of stealth games available (and even more with backwards-compatibility) meaning if you’re looking to do some sneaking on the go, you’ll be well served with the console.Įver since the release of Metal Gear Solid in 1998, Hideo Kojima’s stealth-action epic series has gone from strength to strength and two of the most well-received entries landed on the PS2 – Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid) though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element. Stealth games are a genre that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer or third-person shooter. from the EU or NA stores), as well as some commentary on how well those games run on Vita and whether they fill any missing gaps in the library. ![]() The articles will highlight all Vita-native games, as well as any backwards-compatible PSP and PS1 titles which can be downloaded in English (i.e. The eighth in a series of articles I’m writing, looking at all the games available in a particular genre on Vita.
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